Project Lead (2018 - 2019)
OVERTIME is an accessible alternative controller game inspired by basketball anime. Players step in the laces of Jessica, the rising star of her team as she has only a minute to help decide the fate of the most important match of the year. Based on the positive feedback from Extra Credits (YouTube channel), the team challenged themselves in creating an accessible alternative controller from a basketball toy. Partnering with the Idea Realization Lab in Chicago (DePaul University), OVERTIME was able to implement hardware that recorded player’s movements with the alternative controller.
I overlook the business side, artistic direction, and production of the game as a whole. With an amazing team, I facilitate bi-weekly milestones contribute in creating assets while making sure our game is being promoted to the larger audience.